Community#

Project licenses#

The license of each plugin is listed in the table below. Preserve the license texts and copyright notices included with the project and its third-party components.

When distributing a compiled project containing MPL-covered code, inform recipients how to obtain the corresponding source as required by MPL-2.0.

Plugin or componentLicense
AngelscriptRuntime (including the AngelScript library)MIT; the AngelScript library itself is zlib
AngelscriptGASApache-2.0 or MIT, at your option
AngelscriptEnhancedInputMIT
Everything else in soloASMPL-2.0

Note: For plugins inherited from the UE Haze fork, our modifications to them are licensed under that plugin’s original license. Everything else is MPL-2.0.

The license files shipped with each release are authoritative.

Get involved#

Communicate through the soloAS repository.

Reporting issues#

Open an issue in the repository describing the problem and the expected behaviour, with a minimal reproduction.

Pull requests#

Keep changes focused. Explain the user-visible result and how you verified it on stock UE. Changes to Runtime or Bridge should also be checked in a non-editor Game build when applicable. Include the engine version and platform so reviewers can reproduce the result.

DCO sign-off#

Contributions use Developer Certificate of Origin 1.1 (DCO) sign-off. Sign each commit using:

git commit -s

Review the Developer Certificate of Origin before signing. Use your own contributor identity; signing records your certification for the contribution.

Contributing and giving back#

soloAS is open source. To help the project get something back, we make an attribution request and invite you to share your project; neither is mandatory. You are welcome to report problems and open issues in the repository, and more contributors are welcome.

Attribution request#

If your project uses soloAS, we would appreciate a note saying "Uses soloAS" in your credits, store page, README or website, with a link to the soloAS website or repository. This is not a license requirement; we simply value the gesture.

Showcase#

If a public project states that it uses soloAS, we may list it as a showcase, showing only its name, a short description and public screenshots or links, never in a misleading way. Owners can ask for changes or removal at any time. You are also welcome to let us know that your project can be showcased.

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Contact

Feedback

Send bug reports and feedback on GitHub Issues.

Cooperation

For cooperation enquiries, email contact@cuviss.com.

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About

Terms of Service

See the Community page for each plugin's license.

You may reference site content with attribution.

The software and documentation are provided "as is" without warranty.

Unreal Engine and other third-party projects and names are trademarks of their respective owners. soloAS is not affiliated with Epic Games or Hazelight.

Attribution and showcase requests are non-binding, as described on the home page.

Updated 2026-10-24

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Updated 2026-10-24